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(Source: sirenchild, via amorecadit)

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FIRST 15 TO REBLOG WILL BE PROMOTED!

lovely-smilexo:

Must be following 

http://b-l-o-n-d-e-at-h-e-a-r-t.tumblr.com/ and http://lovely-smilexo.tumblr.com/

Small lists of 5

Will bold some of our favs!!

GO GO GO!

(Source: in-blissful-ignorance, via bbbouncekitty)

Photoset

(Source: gorogoroiu, via 1forutwo4me)

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katgasmic:

MIYAVI - roar 2012 SS Men’s Collection

katgasmic:

MIYAVI - roar 2012 SS Men’s Collection

(via 1forutwo4me)

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1forutwo4me:

ruka~ ahw. ;w; he’s getting more pretty day by day…

1forutwo4me:

ruka~ ahw. ;w; he’s getting more pretty day by day…

(Source: ordaskoko)

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darksilenceinsuburbia:

Paolo Dongu. Caterina Colacicco, 2011.

darksilenceinsuburbia:

Paolo Dongu. Caterina Colacicco, 2011.

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wildcat2030:

In 2006, Katherine Isbister and Kia Höök developed the Sensual Evaluation Instrument (SEI), a tool that evaluates affect and aids in nonverbal communication. Created with artist Rainey Straus while the professors of human-machine interaction were working on a European Union project on emotion and technology, the ‘blobjects’ were tested with a goal of enabling conversations with designers and computer scientists about emotion. The instruments provoked an unexpected outcome of universality during testing: subjects kindredly selected the same objects to express similar emotions (e.g., a spiky object to express anger or fear). We spoke with Katherine and Rainey over Skype about how these objects came into being, their emotional resonance, and how they’ve developed a life of their own over the years. (via Rhizome | Speaking in Blobjects: A Conversation with Katherine Isbister and Rainey Straus)

wildcat2030:

In 2006, Katherine Isbister and Kia Höök developed the Sensual Evaluation Instrument (SEI), a tool that evaluates affect and aids in nonverbal communication. Created with artist Rainey Straus while the professors of human-machine interaction were working on a European Union project on emotion and technology, the ‘blobjects’ were tested with a goal of enabling conversations with designers and computer scientists about emotion. The instruments provoked an unexpected outcome of universality during testing: subjects kindredly selected the same objects to express similar emotions (e.g., a spiky object to express anger or fear). We spoke with Katherine and Rainey over Skype about how these objects came into being, their emotional resonance, and how they’ve developed a life of their own over the years. (via Rhizome | Speaking in Blobjects: A Conversation with Katherine Isbister and Rainey Straus)